Nex Machina
Retro Gamer|Issue 179

It takes a special game to receive a 100% score in Retro Gamer and Nex Machina is truly deserving of that accolade. Darran Jones explains how fortuitous timing led to gaming’s best modern shooter.

Nex Machina

THE BACKGROUND

All games begin somewhere, and for Nex Machina that somewhere happened to be in the illuminated lobby of the Hard Rock Cafe at 4AM in the morning. Harri Tikkanen and Ilari Kuittinen, the cofounders of Housemarque, had been drinking and noticed Eugene Jarvis, who had recently won the Pioneer Award at the DICE Awards event they had attended. The pair’s game, Resogun had been up for the award of best action game, but had ultimately lost out to Bioshock: Infinite. Despite losing out on an award, the nomination still proved important, as it put them within handshaking distance of one of the most revered designers of the Eighties arcade scene.

According to an interview in Engadget the pair walked up to Eugene Jarvis and said, “Hey, congratulations! We ripped off Defender – do you want to make a new game with us?” The ballsy ice breaker made quite the impression on Eugene and he went home and purchased a PlayStation 4 along with a copy of Resogun. After a few further discussions with Harri and Ilari about what Nex Machina could potentially be, Eugene excited the pair with the following simple email – “I’m very impressed. Let’s fucking do it.” And fucking do it they did…

THE GAME

From the moment you start playing Nex Machina Eugene Jarvis’ influence becomes completely obvious. As you mow down countless waves of enemies, whilst expertly dodging through curtains of luminous bullets, you can almost feel his tangible presence in the game’s design, as if he’s personally willing you on to clear that next difficult stage.

This story is from the Issue 179 edition of Retro Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the Issue 179 edition of Retro Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

MORE STORIES FROM RETRO GAMERView All
Space Giraffe
Retro Gamer

Space Giraffe

MORE THAN JUST A TEMPEST CLONE

time-read
1 min  |
Issue 251
Street Fighter II: Champion Edition
Retro Gamer

Street Fighter II: Champion Edition

How NEC's tiny console successfully pulled off the task of hosting the world's biggest fighting game

time-read
1 min  |
Issue 251
Streets Of Rage
Retro Gamer

Streets Of Rage

FIGHT TOGETHER, FIGHT FOREVER

time-read
1 min  |
Issue 251
The Official Frogger
Retro Gamer

The Official Frogger

IT'S FROGGER, BUT SUPERCHARGED

time-read
1 min  |
Issue 251
The Making Of Karateka
Retro Gamer

The Making Of Karateka

Game preservation has just gone up a level

time-read
4 mins  |
Issue 251
Konnichiwa
Retro Gamer

Konnichiwa

I’m writing this a week after my return from Japan. I’m feeling flat and can’t believe it’s already so far behind me.

time-read
2 mins  |
Issue 251
CALL OF DUTY
Retro Gamer

CALL OF DUTY

THE STORY OF CALL OF DUTY BEGINS NOT AT ACTIVISION, BUT IN THE BOSOM OF ITS CHIEF RIVAL, EA. THE LATTER PUBLISHER HAD TASKED A DEVELOPER NAMED 2015 INC WITH EXPANDING ITS TERRITORY ONTO PC WITH MEDAL OF HONOR: ALLIED ASSAULT

time-read
10+ mins  |
Issue 251
HOGS OF WAR
Retro Gamer

HOGS OF WAR

TREMENDOUS TURN-BASED TACTICS AND VERY BRITISH HUMOUR BUILT HOGS OF WAR A CULT FOLLOWING IN THE YEARS AFTER IT FIRST BROUGHT BACON TO THE BATTLEFIELD. JOIN US ON A RECONNAISSANCE MISSION THAT YIELDS DEVELOPER INSIGHTS AND NEWS OF A REMASTER

time-read
8 mins  |
Issue 251
Callahan's CROSSTIME SALOON
Retro Gamer

Callahan's CROSSTIME SALOON

YOU'LL ENTER IT AS A STRANGER, AND YOU'LL LEAVE AS A FRIEND. JOIN ADVENTURE GAMING LEGEND JOSH MANDEL FOR A BEER OR TWO IN CALLAHAN'S CROSSTIME SALOON: A HILARIOUS, UNSUNG CLASSIC FROM THE LATER YEARS OF THE POINT-AND-CLICK ERA'S GOLDEN AGE...

time-read
6 mins  |
Issue 251
LED STORM
Retro Gamer

LED STORM

CAPCOM'S ARCADE ARCHIVE IS SO STUFFED THAT FOR EVERY MEGA-HIT THERE ARE SEVERAL RELEASES THAT ARE REGULARLY OVERLOOKED. LED STORM IS ONE SUCH TITLE, AND THAT'S A SHAME BECAUSE IT'S A GREAT GAME - OR SHOULD WE SAY GAMES?

time-read
7 mins  |
Issue 251