NIGHT CITY
PC Gamer|April 2022
DYING LIGHT 2 is bigger and better than the original
Christopher Livingston
NIGHT CITY

I land a flying kick into a bandit and send him screaming off the edge of a roof and onto the zombie-filled streets below. In Dying Light 2 this has become my singular goal: kick dudes off roofs. The city is in peril, I have a half-dozen unfinished sidequests in my journal, and my map is littered with icons imploring me to scavenge resources, discover new locations and undertake parkour challenges.

Apologies. I can’t actually deal with any of that right now. Somewhere in the city another bandit is standing too close to the edge of another rooftop and he needs booting off it. And reaching that rooftop is just as much fun as kicking someone off it.

To get there I slide down ziplines and bounce off jump-pads, swing like Spider-Man from the rope of my grappling hook, sail through the air with my fold-up paraglider – or I just climb, clamber, wall-run and ledge-grab my way there. Dying Light 2 is a huge and exhilarating playground for crunchy, kinetic, two-footed combat and satisfying first-person parkour. It doesn’t start out like that – there’s a few long hours before the game really opens up and gets fun, and there’s a lot of not-so-great storytelling along the way. But it’s worth it.

PILGRIM-DARK

This story is from the April 2022 edition of PC Gamer.

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This story is from the April 2022 edition of PC Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.