Working in 3D
It's odd to think that Luna—a game with such rich textures and which plays out its gentle story in a variety of interactive terrarium-style spaces—was ever intended as a solely 2D game. Porting it to VR happened about halfway through development after the team experimented with taking a version of Luna to the Oculus platform.
“The tactile quality of the art lent itself to VR,” says Luna’s art director Glenn Hernandez. “But this meant that we could no longer replicate my concept paintings in the VR realm since the 2D camera was very curated.”
This story is from the February 2019 edition of PC Gamer.
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This story is from the February 2019 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
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