HIT AND MYTH
PC Gamer|December 2021
PATHFINDER: WRATH OF THE RIGHTEOUS is so dense it’s got its own gravity
Jody Macgregor
HIT AND MYTH

NEED TO KNOW

WHAT IS IT? An ambitious CRPG that follows the zero-to-hero formula then keeps going

EXPECT TO PAY £43

DEVELOPER Owlcat Games

PUBLISHER Meta Publishing

REVIEWED ON Windows 10, Intel Core i7, 16GB RAM, Nvidia GTX 1060

MULTIPLAYER No

LINK wrath.owlcat games.com

The first boss in Pathfinder: Wrath of the Righteous is character creation. It’s as daunting as any multi-limbed demon. There are 25 classes, most subdivided into six archetypes. There are prestige classes you can’t choose until later, which show up here if you want to plan your build around one. You choose a race, heritage, background, religion, skills, feats, maybe an animal companion, which gets its own class, skills and feats.

At the end of this process you may well end up with a character who is completely inappropriate for getting what you want out of Wrath of the Righteous and, several hours later, want to restart or respec. Maybe they’re too weak for the challenge of Core difficulty if you’re keen enough to bother with that, maybe they double up with an early companion and feel superfluous, maybe they have an ability that doesn’t work the way you thought and kind of suck. Compared to this, fighting some big water elemental or shadow demon seems easy.

MATH OF THE RIGHTEOUS

This story is from the December 2021 edition of PC Gamer.

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This story is from the December 2021 edition of PC Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.