Falling In Line
PC Gamer|December 2019
GREEDFALL understands what makes action RPGs good, but not great.
Lauren Morton
Falling In Line

GreedFall’s systems parrot those of successful RPGs, but they’re all a bit thin. It has a tactical pause system that lets me queue up an action for my protagonist, but not the members of my party. I can assign armor and weapons to my party members, but not manage their skills or combat tactics. And so on. GreedFall contains all the things I like in RPGs. I wish that I could pick even one of them to praise without caveats.

I’m interviewing a grizzled member of a mercenary faction as I investigate the disappearance of a talented young soldier. Sweet-talking and browbeating people with my title is a big part of my job as the ambassador of my own faction, the Congregation of Merchants, in this colonial-era fantasy world. To drag information about a secret training program out of him I choose between three dialogue choices: try to persuade him, pay to bribe him, or allow my companion, Kurt, to do the talking. I’ve invested my attribute points in charisma, so I’m able to persuade him.

This story is from the December 2019 edition of PC Gamer.

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This story is from the December 2019 edition of PC Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.