DISC WORLD
PC Gamer|February 2022
How CD PROJEKT RED climbed to the top of the RPG mountain – and slipped
Jeremy Peel
DISC WORLD

CD Projekt Red is a phenomenon that could only have occurred in Poland – and only, really, in the ’90s. It’s a time that explains more than the studio’s ludicrously anachronistic title. This was not just the golden age of the CD-ROM, but the golden age of piracy too – at least in the former Eastern Bloc. Under communist rule, without legitimate access to Western retailers or any copyright law to speak of, Polish PC gaming culture grew in the street markets, where games were sold for £3 a pop – according to the excellent reporting of Eurogamer’s resident Witcher scholar, Robert Purchese.

As the iron curtain lifted, local companies – including a pair of skinny young hopefuls named Marcin Iwi ski and MichaÅ‚ Kici ski – could finally, legally import and sell the biggest games from around the world. But in doing so they would have to compete with the Captain Kidds and Calico Jacks who had thrived in their stead.

For its vanguard release, the nascent CD Projekt picked Bioware’s Baldur’s Gate. In its favour was the fact that it came on five discs, reducing the ability of pirates to sell it cheaply. And since it was an RPG, it was built around words, which CD Projekt could translate in full – casting renowned local actors in some of the key roles.

Rounding out the value proposition was every luxury you could dream of in a big box PC game at the time: a parchment map, an audio CD, and a D&D rulebook. Despite the low-price competition, sales were stellar, and CD Projekt learned its founding principle – to overdeliver.

BALD DEBUT

This story is from the February 2022 edition of PC Gamer.

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This story is from the February 2022 edition of PC Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.