Halo Infinite Multiplayer Preview
GameOn Magazine|Issue 145 - Nov 2021
The first weekend of the Halo Infinite techpreview has come to an end. Keeping in mind that what I played was not a final build with limited playtime, maps and modes, I was extremely impressed with what I played and put an embarrassing amount of hours into the game.
Ibrahim K

Publisher: Microsoft, Xbox Game Studios

Developer: 343 Industries

Genre: First-person Shooter Release Date: 8th December 2021

Platform: PC, Xbox One, Xbox Series

Right away, I noticed the performance and gameplay is much more fluid since the last tech preview, and there was also a noticeable boost in the graphics and textures. I spent most of my time playing in the performance mode and was impressed with how well the game is optimised. There were no major frame drops during the time that I played.

Huge shoutout to the audio team at 343 Industries; they have nailed the music. I spent a fairly large amount of my time in the menu listening to the music. It was nostalgic, bringing back every good memory I had with the game. The AIs, who give you updates momentarily and are a more prominent version of the announcer- basically being the Cortana to your Master Chief throughout your multiplayer gameplay. They all sounded fantastic and had unique personalities making it hard to choose amongst them. Make sure to pick the right one for you as they really help boost your morale during the game.

The developers have pretty much nailed the gunplay. Every kill feels satisfying and every gun feels terrific to fire. I really enjoyed the balance between the AR and the Sidekick weapons, it was pretty balanced like most guns. Needler however is steroided and the Bulldog shotgun requires some of that steroid. The Bulldog feels quite frail for a shotgun, as it takes multiple shots to eliminate someone even if they’re right in front of you.

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