3d World Inspired By '90s Game Box Clay Dioramas
Edge|Christmas 2020
Cobysoft Co’s monster-collecting visual novel is a glimpse into a gorgeous, chimerical 3D world inspired by ’90s game box clay dioramas – but made purely with software

Seeing the world through a different lens is always refreshing. Joe Buchholz can relate: he admired the handmade promotional art that often featured on the videogame boxes of the ’90s. “It was a time period when you couldn’t just render a dude standing in the middle of a box with a gun slung over his back,” he says, “and companies would sometimes get really creative by creating little clay dioramas.”

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