There’s a lot for both adults and kids to like. The Formula 1 tracks are faithful to their real-life counterparts, but you don’t need a knowledge of the sport to take part. My daughter’s education in racing consists of a quick watch of a starting lap of the Monaco Grand Prix on YouTube, and then we’re off.
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Gaming By Degrees: The Philosophical Journey of Dr. Finn's Games
Early in his career as a self-publishing game designer, Dr. Stephen Finn earned a reputation as a designer of filler games. In fact, Richard Ham, host of the well-known board gaming video series and podcast “Rahdo Runs Through,” has called Finn the “undisputed King of the Filler.” It was a title that Finn embraced. “There was a time,” notes Finn, “when ‘filler’ wasn’t a pejorative term, but I think it’s now becoming one. I was always proud to call myself the King of the Fillers, because I was thinking of ‘filler’ as just a quick thing.” “However, over time, I began to realize that it may be to my detriment and now, I try to avoid it.” Not completely. Finn continues to promote the phrase on his company’s website because “being King of anything is still a good thing.” “I was thinking maybe it would become something bigger.”
PUBLISHING AMID A PANDEMIC: How Board Games Survived and Thrived in 2020
COVID’s lasting impacts on our health and economy are still far from being understood. It will take many of us years, perhaps even a decade, to unravel what has changed in the last year. But some patterns are emerging, at least in the board gaming hobby, that indicate many publishers were well ahead of the curve even before the threat of a pandemic affected their supply chains worldwide. As the world began locking itself down to quell the threat of COVID-19, people continued to find solace in hobbies. Soon, the business journals and magazines of the world began tracking the increase of sales across a wide swath of interests as people did anything and everything to take their minds away from the weight of a pandemic circling the globe. Turns out, everything from toys, guitars, crafts, and board games were selling well despite a deflated economy. Report Linker’s “Board Games Market - Global Outlook and Forecast 2021-2026” estimates that sales in the hobby will grow by 13 percent in the next five years, even with continued lockdowns. But what about the hobby as a whole? This article examines how 2020 affected the board gaming industry through three facets — big box stores, local board gaming cafes and stores, and the digital space — and how the pandemic has shaped them in the interim as well as moving forward. Is this projected forecast of its growth still as rosy?
Attending a mysterious funfair, you start to have psychic visions. Can you catch a killer before the evening is through?
1-4 PLAYERS | 15-45 MINUTES | AGES 7+
Live the sugary dream in Candy Lab, as you fulfill orders of candy bars and compete for the title of master confectioner!
MIND GAMES: The Psychology of Board Games
What is the mind? For the ancient Greeks, the idea of the mind was synonymous with the concept of “soul.” Plato believed the psyche was immortal and became wiser and more perceptive after death. More recently, Freud and Jung refined the idea of seele (soul) as a subset of the overall psyche, that which governs thought and behavior — in short, personality. As a game designer and armchair psychologist, I am fascinated by what makes games tick. But even more, I love to discover what makes players tick. Games are products of the human mind, and the mind is the arena on which the contest is played. All the aspects of cognition — perception, thinking, judgment, language, memory, and more — play into the game experience.
Fireball Island: The Curse of Vul-Kar
2-4 PLAYERS | 45-60 MINUTES | AGES 7+
GAME REVIEWS: CALICO
Winner of CGI’s Best Casual Game of 2020 award, Calico is filled with adorable cats and versatility in its tile laying, giving it a combination of challenging gameplay and soothing delightful theme.
2-10 PLAYERS | 60 MINUTES | AGES 8+
BOARD GAMES IN THE CLASSROOM
Gamers gather around a table to unbox a new board game or bring out an old favorite. Together, they enter into a unique experience of mental challenge, social interaction, and creative play — an experience that draws them together. But can this special experience have anything to do with learning? John Coveyou, founder of Genius Games, insists that it does. Whenever you take a seat around a table to play a board game, “your mind can’t not begin to pick up information about the world that the game is themed around.” Without a doubt, learning is part of the experience, but is it a big enough part to justify using board games in the classroom? If so, how can board games be best used for learning?
6 apps that take you to a VR world
Grab a headset and jump into virtual reality
LAWMAKERS CALL YOUTUBE KIDS A ‘WASTELAND OF VAPID' CONTENT
A House subcommittee is investigating YouTube Kids, saying the Google-owned video service feeds children inappropriate material in “a wasteland of vapid, consumerist content” so it can serve them ads.
The Preteen's Guide to Getting Rich Off YouTube
Ryan Kaji’s video empire makes most of its revenue from merchandise, not ads
Sawyer Sharbino is going to put you first
Maybe it’s the fact that he grew up with two big sisters (hey, Brighton and Saxon). Or maybe it’s his star-studded BGF squad (think: Txunamy Ortiz, Piper Rockelle and Elliana Walmsley). Whatever it is, 15-year-old singer and YouTuber Sawyer Sharbino just want to treat a girl right.
DEMI LOVATO: DRUGS SAVED MY LIFE!
DESPITE a near-fatal overdose in 2018, songbird Demi Lovato still insists drugs also saved her life! The former Disney darling said drug abuse prevented her from turning to suicide.
The Receipt Keeper D'Angelo Wallace always knows how to cut through the chaos.
IF YOU WANT TO KNOW what’s going on with YouTubers or anybody else with a modicum of influence online, you’ve got two options. You can watch their videos and scour Instagram—or you can get thee to a YouTube drama channel. And no one does a channel quite like D’Angelo Wallace. The Texas-based 22-year-old packs his superlong explainer videos (many of them run over an hour) with timelines, charts, and commentary—a hybrid model that perfectly encapsulates the messiness of the influencers he covers. He now has more than 2.18 million subscribers. “I will say it’s not necessarily a case of me always striving to have the best research, or I’m always going to be 100 percent correct,” Wallace said. “I just am obsessed with the storytelling of it all.”
Ralph Macchio Talks Tech, the Switch to Netflix, and Season 3 of Cobra Kai
Razer Cynosa V2
A $60 keyboard from Razer?
Woodworker, content creator; a lesson in contradictions
how to hit the reset button
When emotions are spiraling out of control, it’s time to go within and meditate.