Restoration Games’s reimagining of Milton Bradley’s 1980s island quest is not cheap at $75. Yes, it can take an age to set up, with three molded, plastic 3D board bases, and many fiddly components and treasure pieces.
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Gaming By Degrees: The Philosophical Journey of Dr. Finn's Games
Early in his career as a self-publishing game designer, Dr. Stephen Finn earned a reputation as a designer of filler games. In fact, Richard Ham, host of the well-known board gaming video series and podcast “Rahdo Runs Through,” has called Finn the “undisputed King of the Filler.” It was a title that Finn embraced. “There was a time,” notes Finn, “when ‘filler’ wasn’t a pejorative term, but I think it’s now becoming one. I was always proud to call myself the King of the Fillers, because I was thinking of ‘filler’ as just a quick thing.” “However, over time, I began to realize that it may be to my detriment and now, I try to avoid it.” Not completely. Finn continues to promote the phrase on his company’s website because “being King of anything is still a good thing.” “I was thinking maybe it would become something bigger.”
PUBLISHING AMID A PANDEMIC: How Board Games Survived and Thrived in 2020
COVID’s lasting impacts on our health and economy are still far from being understood. It will take many of us years, perhaps even a decade, to unravel what has changed in the last year. But some patterns are emerging, at least in the board gaming hobby, that indicate many publishers were well ahead of the curve even before the threat of a pandemic affected their supply chains worldwide. As the world began locking itself down to quell the threat of COVID-19, people continued to find solace in hobbies. Soon, the business journals and magazines of the world began tracking the increase of sales across a wide swath of interests as people did anything and everything to take their minds away from the weight of a pandemic circling the globe. Turns out, everything from toys, guitars, crafts, and board games were selling well despite a deflated economy. Report Linker’s “Board Games Market - Global Outlook and Forecast 2021-2026” estimates that sales in the hobby will grow by 13 percent in the next five years, even with continued lockdowns. But what about the hobby as a whole? This article examines how 2020 affected the board gaming industry through three facets — big box stores, local board gaming cafes and stores, and the digital space — and how the pandemic has shaped them in the interim as well as moving forward. Is this projected forecast of its growth still as rosy?
Attending a mysterious funfair, you start to have psychic visions. Can you catch a killer before the evening is through?
1-4 PLAYERS | 15-45 MINUTES | AGES 7+
Live the sugary dream in Candy Lab, as you fulfill orders of candy bars and compete for the title of master confectioner!
MIND GAMES: The Psychology of Board Games
What is the mind? For the ancient Greeks, the idea of the mind was synonymous with the concept of “soul.” Plato believed the psyche was immortal and became wiser and more perceptive after death. More recently, Freud and Jung refined the idea of seele (soul) as a subset of the overall psyche, that which governs thought and behavior — in short, personality. As a game designer and armchair psychologist, I am fascinated by what makes games tick. But even more, I love to discover what makes players tick. Games are products of the human mind, and the mind is the arena on which the contest is played. All the aspects of cognition — perception, thinking, judgment, language, memory, and more — play into the game experience.
Fireball Island: The Curse of Vul-Kar
2-4 PLAYERS | 45-60 MINUTES | AGES 7+
GAME REVIEWS: CALICO
Winner of CGI’s Best Casual Game of 2020 award, Calico is filled with adorable cats and versatility in its tile laying, giving it a combination of challenging gameplay and soothing delightful theme.
2-10 PLAYERS | 60 MINUTES | AGES 8+
BOARD GAMES IN THE CLASSROOM
Gamers gather around a table to unbox a new board game or bring out an old favorite. Together, they enter into a unique experience of mental challenge, social interaction, and creative play — an experience that draws them together. But can this special experience have anything to do with learning? John Coveyou, founder of Genius Games, insists that it does. Whenever you take a seat around a table to play a board game, “your mind can’t not begin to pick up information about the world that the game is themed around.” Without a doubt, learning is part of the experience, but is it a big enough part to justify using board games in the classroom? If so, how can board games be best used for learning?
Khloe & Tristan: BETRAYED AGAIN!
KHLOÉ KARDASHIAN IS LIVID AFTER AN INSTA MODEL CLAIMS TRISTAN THOMPSON IS BACK TO HIS CHEATING WAYS.
RESTAURANTS, DELIVERY APPS STILL AT ODDS AS DEMAND GROWS
Diners got used to delivery during the pandemic, and the habit may stick long after dining rooms reopen.
Baby No. 2!
FACING HURDLES GETTING PREGNANT A SECOND TIME, KHLOÉ KARDASHIAN OPENS UP ABOUT THE PROCESS.
A sign of God’s protection right when she needed it
IN ‘HAPPILY,' 10 MILLENNIALS WALK INTO AN AIRBNB....
Their friends are annoyed — and not just because the bathroom is tied up. They’re annoyed because this honeymoon phase has lasted 14 years and shows no sign of abating.
The REST Story
Despite a high-pressure job producing films, Tracee Stanley had everything under control. Prioritizing her own wellbeing made her more effective and efficient at work—which gave her time and space to prioritize her own wellbeing.
the Valley of the Dead
On the Trail of a Russian Movie Star
24-Karat Nuggets About Gold
Pure gold is so ductile (translation: stretchy), a single ounce of it can be drawn out into a thread 50 miles long without breaking (at which point it also would be too thin to see). If you did this to all of the existing gold in the world, it would wrap around the earth 11 million times.
Marie's Proof of Love
People believe, Marie thinks, even when there’s no proof. You believe because you imagine. But is imagination enough to live by?
Garvey|Simon in New York is a private dealer and art advisory service in New York. In 2016, it’s co-founder Elizabeth K. Garvey devised an innovative Review Program “to open a dialogue between artists and galleries, a practice that has long been anathema to gallery orthodoxy.”