CATEGORIES

Aquatics
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Aquatics

Save for submerging all your components into a tub of water and frenetically splashing them to the other side of it, swimming isn’t an easy conversion to the tabletop arena. But it’s being attempted on Kickstarter in the form of Chlorination. Described by creator Filip Lindlof as “a worker placement...strategy game about swimming,” Chlorination sees players manage a swimmer’s journey through training, preparation and competing in swim meets.

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1 min  |
Summer 2021
Gaming By Degrees: The Philosophical Journey of Dr. Finn's Games
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Gaming By Degrees: The Philosophical Journey of Dr. Finn's Games

Early in his career as a self-publishing game designer, Dr. Stephen Finn earned a reputation as a designer of filler games. In fact, Richard Ham, host of the well-known board gaming video series and podcast “Rahdo Runs Through,” has called Finn the “undisputed King of the Filler.” It was a title that Finn embraced. “There was a time,” notes Finn, “when ‘filler’ wasn’t a pejorative term, but I think it’s now becoming one. I was always proud to call myself the King of the Fillers, because I was thinking of ‘filler’ as just a quick thing.” “However, over time, I began to realize that it may be to my detriment and now, I try to avoid it.” Not completely. Finn continues to promote the phrase on his company’s website because “being King of anything is still a good thing.” “I was thinking maybe it would become something bigger.”

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5 mins  |
Spring 2021
PUBLISHING AMID A PANDEMIC: How Board Games Survived and Thrived in 2020
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PUBLISHING AMID A PANDEMIC: How Board Games Survived and Thrived in 2020

COVID’s lasting impacts on our health and economy are still far from being understood. It will take many of us years, perhaps even a decade, to unravel what has changed in the last year. But some patterns are emerging, at least in the board gaming hobby, that indicate many publishers were well ahead of the curve even before the threat of a pandemic affected their supply chains worldwide. As the world began locking itself down to quell the threat of COVID-19, people continued to find solace in hobbies. Soon, the business journals and magazines of the world began tracking the increase of sales across a wide swath of interests as people did anything and everything to take their minds away from the weight of a pandemic circling the globe. Turns out, everything from toys, guitars, crafts, and board games were selling well despite a deflated economy. Report Linker’s “Board Games Market - Global Outlook and Forecast 2021-2026” estimates that sales in the hobby will grow by 13 percent in the next five years, even with continued lockdowns. But what about the hobby as a whole? This article examines how 2020 affected the board gaming industry through three facets — big box stores, local board gaming cafes and stores, and the digital space — and how the pandemic has shaped them in the interim as well as moving forward. Is this projected forecast of its growth still as rosy?

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7 mins  |
Spring 2021
MYSTERIUM PARK
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MYSTERIUM PARK

Attending a mysterious funfair, you start to have psychic visions. Can you catch a killer before the evening is through?

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2 mins  |
Spring 2021
Slide Quest
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Slide Quest

1-4 PLAYERS | 15-45 MINUTES | AGES 7+

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1 min  |
Spring 2021
CANDY LAB
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CANDY LAB

Live the sugary dream in Candy Lab, as you fulfill orders of candy bars and compete for the title of master confectioner!

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2 mins  |
Spring 2021
MIND GAMES: The Psychology of Board Games
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MIND GAMES: The Psychology of Board Games

What is the mind? For the ancient Greeks, the idea of the mind was synonymous with the concept of “soul.” Plato believed the psyche was immortal and became wiser and more perceptive after death. More recently, Freud and Jung refined the idea of seele (soul) as a subset of the overall psyche, that which governs thought and behavior — in short, personality. As a game designer and armchair psychologist, I am fascinated by what makes games tick. But even more, I love to discover what makes players tick. Games are products of the human mind, and the mind is the arena on which the contest is played. All the aspects of cognition — perception, thinking, judgment, language, memory, and more — play into the game experience.

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7 mins  |
Spring 2021
Fireball Island: The Curse of Vul-Kar
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Fireball Island: The Curse of Vul-Kar

2-4 PLAYERS | 45-60 MINUTES | AGES 7+

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2 mins  |
Spring 2021
GAME REVIEWS: CALICO
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GAME REVIEWS: CALICO

Winner of CGI’s Best Casual Game of 2020 award, Calico is filled with adorable cats and versatility in its tile laying, giving it a combination of challenging gameplay and soothing delightful theme.

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2 mins  |
Spring 2021
Formula D
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Formula D

2-10 PLAYERS | 60 MINUTES | AGES 8+

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2 mins  |
Spring 2021
BOARD GAMES IN THE CLASSROOM
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BOARD GAMES IN THE CLASSROOM

Gamers gather around a table to unbox a new board game or bring out an old favorite. Together, they enter into a unique experience of mental challenge, social interaction, and creative play — an experience that draws them together. But can this special experience have anything to do with learning? John Coveyou, founder of Genius Games, insists that it does. Whenever you take a seat around a table to play a board game, “your mind can’t not begin to pick up information about the world that the game is themed around.” Without a doubt, learning is part of the experience, but is it a big enough part to justify using board games in the classroom? If so, how can board games be best used for learning?

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7 mins  |
Spring 2021
Save Valentine's Day ... by Avoiding These Games
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Save Valentine's Day ... by Avoiding These Games

Dating can be a difficult process. Traditionally, two people might chit-chat over drinks or dinner, then spend two hours in a darkened theater ignoring each other. This is not the most effective means of getting to know someone. A shared activity is a better way to share the real you with someone else.

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9 mins  |
Winter 2021
Holi Festival Of Colors
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Holi Festival Of Colors

Spread Joy and Playful Competition

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2 mins  |
Winter 2021
SOLITUDE: DISCOVERING SOLO PLAY IN AN EMPTY GAME CAFÉ
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SOLITUDE: DISCOVERING SOLO PLAY IN AN EMPTY GAME CAFÉ

In a time of isolation, like the lockdowns of 2020, the modern board game hobby has a weird identity.

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8 mins  |
Winter 2021
Calico is Major Fun!
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Calico is Major Fun!

MAJOR FUN REVIEW

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4 mins  |
Winter 2021
Gridopolis is Major Fun!
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Gridopolis is Major Fun!

MAJOR FUN INTERVIEW

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5 mins  |
Fall 2020
HUES AND CUES
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HUES AND CUES

In this party game about colors and shades, can you clue players in on the one color (out of over four hundred) that is yours?

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2 mins  |
Fall 2020
GEN CON ONLINE
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GEN CON ONLINE

Dialing Up the Hype

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4 mins  |
Fall 2020
GAMES & STORYTELLING
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GAMES & STORYTELLING

TWO SIDES TO EVERY STORY

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7 mins  |
Fall 2020
FOUR SENSES
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FOUR SENSES

This abstract strategy game calls on you to use one of your senses that is often underutilized in gaming: can your sense of touch lead you to victory?

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2 mins  |
Fall 2020
GAME REVIEWS: STARLINK
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GAME REVIEWS: STARLINK

Starlink is a drawing game where you draw constellations in the night sky, and create your own unique celestial nightscape!

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2 mins  |
Fall 2020
DONT SKIP THESE ALTERNATIVES TO UNO
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DONT SKIP THESE ALTERNATIVES TO UNO

IN 1971...

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10+ mins  |
Fall 2020
Reflections on 10 Years of Gaming
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Reflections on 10 Years of Gaming

I’ve been playing board games my entire life, but I started getting into the hobby around 2010. My then-girlfriend, now-wife introduced me to Ticket to Ride in grad school. Soon after, friends showed us Carcassonne, Lords of Waterdeep, and Kill Doctor Lucky.

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8 mins  |
Fall 2020
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CHRONICLES of CRIME

THE MILLENIUM SERIES

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2 mins  |
Fall 2020
ARCANE WONDERS
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ARCANE WONDERS

The Magic Behind Arcane Wonders

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9 mins  |
Fall 2020
ROBOT INVASION: THE CONVERGENCE OF TABLETOP GAMES AND TECHNOLOGY
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ROBOT INVASION: THE CONVERGENCE OF TABLETOP GAMES AND TECHNOLOGY

It will be a surprise to absolutely no one that technology is slowly creeping into the world of tabletop games, just as it has in every other facet of life. What might actually be surprising is how slowly the creep is. Especially considering the wild success of mobile games and the ubiquity of smartphones, you might expect more tabletop games supplemented with apps. So why are tabletop games lagging behind when we embrace technology in other areas without looking back?

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7 mins  |
Summer 2020
Pictures is Major Fun!
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Pictures is Major Fun!

MAJOR FUN REVIEW

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4 mins  |
Summer 2020
Pandemic
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Pandemic

Taking a Gaming Break from the Outbreak

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7 mins  |
Summer 2020