As a reboot-cum prequel of one of the most widely-acclaimed shooter franchises in history, call of Duty: Modern Warfare certainly has its work cut out for it.
Right from the get-go, the game paints you a grim, brutal picture of the world, which is actually something I’m not very used to seeing outside of zombie titles such as The Last of us.
Simply put, it’s not about who’s the good or the bad guy - it’s about doing whatever it takes to win a war. Be prepared to cross any and all ethical lines in your book. In this game, YOu decide where they’re drawn.
Toss out all notions of being a one-manarmy like in previous titles. MW ditches the first and third words you’re just a “man”, and the game treats you as such. You die much faster than before, and the pace is slower too.
From climbing ladders to aiming down sights, even the very act of moving has been dialed down several notches. It hit me that perhaps MW isn’t meant to be merely “immersive”, but borderline frightening “real”.
This story is from the January 2020 edition of HWM Singapore.
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This story is from the January 2020 edition of HWM Singapore.
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