The plot is pretty straightforward - at the end of Diablo II, we see the Archangel Tyrael shatter the Worldstone into several fragments, which are then scattered across the land. However, evil never rests - Skarn, the Herald of Terror seeks to bring back his demonic lord by gathering the various fragments of the crystal, and of course, the world needs a bunch of brave adventurers to stop him. Yup, that’s about it. Why did the developers select the interim period between D2 and D3 as the chronological premise for Immortal? Given that D4 is already in the works, you’d think they would use the opportunity to make this game a prelude for it and amp up the hype, right?
Apparently, that’s not the case. Their answer was a pretty simple one: they slotted Immortal into this time period simply because it was worth exploring and elaborating on. Apparently, D2 doesn’t immediately jump to D3 after a few months or even a year the interim period actually lasts a whopping twenty years, and this gap in the story has never really been utilised or explored properly. Accordingly, the team felt that it was worth slotting in something to fill in the gap, and that “stopgap narrative”, so to speak turned out to be Diablo Immortal - I can work with that explanation.
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