So yes, interactivity is one of the big scaffolds that developers are starting to capitalise on, but it's far from the only one, and the latest exhibition to grace the ArtScience Museum's halls is all about exploring that impressive myriad of possibilities.
Co-curated by acclaimed game designer Tetsuya Miyaguchi in collaboration with the Barbican in London, Virtual Realms: Videogames Transformed is a co-production between the Melbourne Museum and the aforementioned.
ArtScience Museum. It's scheduled to open its doors to the public from 12 June 2021 till 9 January 2022.
At its core, Virtual Realms features six different exhibits, each of which is based on a theme that explores a different facet of the potential future of video gaming experiences. Naturally, experiences are best described first-hand, and we were lucky enough to attend a short tour of the exhibition. Accordingly, now it's our turn to walk you through it, albeit briefly!
01 . Rezonance, Enhance and Rhizomatiks, 2021
The first exhibit is called Rezonance and it's an interactive minigame of sorts based on the theme of SYNESTHESIA.
The collaborative brainchild between Enhance and Rhizomatics, this activity has four participants—each holding onto a sphere—interact with the shapes and colours that appear on the floor beneath them within the arena. As the different spheres clash with the digital constructs, they produce certain sounds and beats, and these can be combined to produce a unique symphony of sorts as the players move around the arena. It's certainly fun, and it can be quite a trippy experience too - it's hard not to be mesmerised by the movement of the bird-like constructs as they flit about beneath you. Just be careful not to bump into the other players!
02 . Together: the distance between (us), that game company and FIELD. IO, 2021
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