Timothy Von Rueden
ImagineFX|October 2019

The American illustrator describes to Gary Evans the eternal conflict between creating art that means something and art that makes money

Gary evans 
Timothy Von Rueden

There’s a question that we like to ask artists. It’s a slightly awkward and admittedly, slightly pretentious question. Sometimes the answer will be short, evasive, diplomatic. Other times the answer will be long, theoretical, philosophical. Either way, directly or indirectly, the answer always tells you something interesting about the artist and their work. The question is this: what’s the difference between good art and great art?

Timothy Von Rueden understands – and partly agrees – with the usual objections to this question: that art shouldn’t be judged, that art is subjective. “However,” the American artist says, “over the years, I’ve found everyone actually does have an opinion, but it’s taboo to share that opinion with others. I do believe there is a difference, and this belief often gets me in trouble.”

Timothy doesn’t have an “official job.” He doesn’t answer to clients or art directors. He doesn’t have to adapt his style to fit game developers or animation studios. So it may seem like Timothy has no problem giving an honest answer to our question because he makes art solely to please himself. not the case.

Timothy’s career is, in one sense, very modern: he uses social media to promote his own range of sketchbooks, original artwork, prints and enamel pins. However, he faces the same old problem that artists have always faced. The gallery is now Instagram. The ​patron is now the follower. But the aim is still the same: get the work seen and get the work sold.

この記事は ImagineFX の October 2019 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、8,500 以上の雑誌や新聞にアクセスしてください。

この記事は ImagineFX の October 2019 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、8,500 以上の雑誌や新聞にアクセスしてください。

IMAGINEFXのその他の記事すべて表示
A Tribute To Akira Toriyama
ImagineFX

A Tribute To Akira Toriyama

Remembering a legend Artists from across the world pay homage to the influential manga artist and genius creator of Dragon Ball

time-read
3 分  |
June 2024
First Impressions
ImagineFX

First Impressions

The illustrator reveals his journey through the world of art

time-read
4 分  |
June 2024
DEVELOP 3D SKILLS FOR CONCEPT ART
ImagineFX

DEVELOP 3D SKILLS FOR CONCEPT ART

Gaëlle Seguillon creates a breathtaking fantasy environment by combining a selection of techniques within her workflow

time-read
5 分  |
June 2024
DRAW FUTURISTIC VEHICLE DESIGNS
ImagineFX

DRAW FUTURISTIC VEHICLE DESIGNS

John A. Frye uses just a single brush to transform his messy thumbnail into a bold and colourful hard-surface creation

time-read
5 分  |
June 2024
PART 5: SIMPLIFY THE VALUE SCALE
ImagineFX

PART 5: SIMPLIFY THE VALUE SCALE

Charlie Pickard introduces his top advice for achieving strong values in your artwork to create clear and powerful imagery

time-read
6 分  |
June 2024
Charles Ratteray
ImagineFX

Charles Ratteray

Page-turner Library meets laboratory in the artist's studio, packed with inspiration and a mix of media

time-read
1 min  |
June 2024
How to tell a story in an image
ImagineFX

How to tell a story in an image

Narrative masters Tanya Combrinck talks to four artists about using visual elements to imbue their work with personal and universal human stories

time-read
5 分  |
June 2024
ILLUSTRATE A MAGICAL CHARACTER
ImagineFX

ILLUSTRATE A MAGICAL CHARACTER

For this illustration, I was asked to create a fun, bright image with the theme of making artwork magical by the developers behind the digital drawing app Clip Studio Paint.

time-read
4 分  |
June 2024
First Impressions - Glenn Arthur
ImagineFX

First Impressions - Glenn Arthur

Influences from Disneyland shape the artist’s work

time-read
2 分  |
September 2023
THE ART OF BRIAN SUM
ImagineFX

THE ART OF BRIAN SUM

Dominic Carter talks to the mech master about honing his cyberpunk visions, character designs, and his new artbook

time-read
6 分  |
September 2023