SCULPT AND PAINT CHARACTER ART
ImagineFX|February 2022
Fernando Peque uses virtual reality, 2D and 3D tools to develop a demon-riding warrior to inspire animation
Fernando Peque
SCULPT AND PAINT CHARACTER ART

Artist PROFILE

Fernando Peque

LOCATION: Brazil

Fernando is a vis-dev artist working at Netflix Animation. His previous clients include House of Cool, Passion Pictures, Aardman, Locksmith Animation and more. ifxm.ag/fpeque

Recently, I’ve been experimenting with my creative process, trying to incorporate CG sculpting tools with painting techniques. So in this workshop I’ll show you how I use Adobe’s VR program Medium with Blender and Photoshop. I’ll go from a rough sketch to the final painting, while considering composition, values, colour and light.

I think there are different ways to do a piece like this – probably easier methods – so I’m sorry in case things gets a little ‘messy’. Hopefully you’ll learn something that you can apply to your own art approach.

Starting with Photoshop, I’ll create a file and start simply with just a drawing. Next, I’ll clean up the sketch and bring that into Medium for a rough sculpture. After that I’ll render my base in Blender, and experiment with perspective and light. For the last part I’ll bring everything back into Photoshop and paint on top, applying adjustment layers and incorporating what I did in the previous steps.

1 Sketch out some ideas and explore possible compositions

This story is from the February 2022 edition of ImagineFX.

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This story is from the February 2022 edition of ImagineFX.

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