Artist PROFILE
Fernando Peque
LOCATION: Brazil
Fernando is a vis-dev artist working at Netflix Animation. His previous clients include House of Cool, Passion Pictures, Aardman, Locksmith Animation and more. ifxm.ag/fpeque
Recently, I’ve been experimenting with my creative process, trying to incorporate CG sculpting tools with painting techniques. So in this workshop I’ll show you how I use Adobe’s VR program Medium with Blender and Photoshop. I’ll go from a rough sketch to the final painting, while considering composition, values, colour and light.
I think there are different ways to do a piece like this – probably easier methods – so I’m sorry in case things gets a little ‘messy’. Hopefully you’ll learn something that you can apply to your own art approach.
Starting with Photoshop, I’ll create a file and start simply with just a drawing. Next, I’ll clean up the sketch and bring that into Medium for a rough sculpture. After that I’ll render my base in Blender, and experiment with perspective and light. For the last part I’ll bring everything back into Photoshop and paint on top, applying adjustment layers and incorporating what I did in the previous steps.
1 Sketch out some ideas and explore possible compositions
This story is from the February 2022 edition of ImagineFX.
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This story is from the February 2022 edition of ImagineFX.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber? Sign In
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