Quad Spinner’s Gaea is aimed at anyone who’s interested in generating terrains. This can range from hobbyists and independent artists, right up to large studios. The program has benefited from regularly updates since it was launched last year, and is now on version 1.2.
On release, QuadSpinner made much about its dedication to creating tools and technologies to provide artists with both speed and realism in terrain generation. And this still holds true. On a terrain generation field where Gaea, World Creator and a lagging World Machine are the ones left standing, it’s Gaea that offers the most extensive set of features by far.
One of the first standouts when Gaea was released was its inviting UI, and its ease of use thanks to its layer or node-based workflows. This is still the case. The speed of terrain generation
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