Strength of character is carrying Crystal Dynamics’ ensemble adventure
The optics of Marvel’s Avengers have so far crumbled under the weight of scrutiny, but behind the scenes things are looking quietly confident. Yes, the singleplayer demo does look overly choreographed, stuffed to the gills with quicktime events. But amid it all, there are brilliant flashes of the fastidious and creative individuals behind it all.
After watching Thor’s hammer and Captain America’s shield bounce around rooms at their beck and call, we’re not entirely surprised to find ourselves shaking hands with Vince Napoli, the designer behind Kratos’ weighty, recallable Leviathan Axe. Next, we’re introduced to Shaun Escayg, previously creative director on Uncharted: The Lost Legacy. These are people with a track record of meticulousness, and Marvel has been all too keen to work with them, not against them. “We wanted to tell an original story, and they were in sync with us on that.” Escayg says, “I draft; I send to my team; my team drafts; we go back and forth with Marvel – it’s been very collaborative. And Bill [Rosemann, Marvel Games vice president] is always on my shoots, he loves to see the actors bring stuff to life.”
This story is from the October 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the October 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber? Sign In
Hi-Fi Rush
A progress report on the games we just can't quit
Dragon's Lair
An old-fashioned dose of movie magic - but one that trades in a novel type of glamour
DAMBUSTER STUDIOS
How the former Free Radical found the fun amid corporate crises
THE MAKING OF... HARDSPACE: SHIPBREAKER
How Blackbird Interactive cracked the formula for a sci-fi tale of dystopian deconstruction
DREAM TICKET
As Media Molecule prepares to move on, we get the inside track on Tren, its spectacular swan song for Dreams
SILENCE IS GORDON
Why does the mute protagonist still loom large over the landscape of firstperson-viewed games?
AS ABOVE SO BELOW
After 13 years, Remedy is ready to make the game of its dreams
LAIKA: AGED THROUGH BLOOD
This apocalypse is not for the birds
FOREVER SKIES
Though its knightly get-ups remind us of the Arthurian tone of Dark Souls, and its gothic environments carry the miasma of Bloodborne’s Yharnam, it doesn’t take long for Hexworks’ Soulslike to spill beyond the mould in which it’s been set.
LORDS OF THE FALLEN
Though its knightly get-ups remind us of the Arthurian tone of Dark Souls, and its gothic environments carry the miasma of Bloodborne’s Yharnam, it doesn’t take long for Hexworks’ Soulslike to spill beyond the mould in which it’s been set.