Getting Ready For Esports
Voice and Data|August 2021
With cloud networking, companies can make instant and dedicated connections to public clouds and data centres, to reduce latency during peak hours for gamers
Amit Singh
Getting Ready For Esports

Esports and online multi-player games have exploded in popularity in the last decade. This industry is growing particularly fast in emerging markets such as Southeast Asia, India, and Brazil, where internet user growth is much higher than in Western countries. In North America, internet users have grown 125% from 2010 to 2020. In contrast, internet users in Asia have grown 305% during the same period. Tournament live streams are also creating massive audiences cheering for their favorite teams.

According to Newzoo, Esports viewers topped 495 million in 2020 and may reach 646 million by 2023. Furthermore, companies are pouring marketing funds into Esports through sponsorships and advertising. The global Esports market valued at USD950 million in 2020 may grow to USD1.6 billion by 2023. During the COVID-19 pandemic, companies are expediting the process to provide high-performance online games and high-quality virtual Esports tournaments across the world.

This massive expansion has created IT challenges that need to be addressed to continue supporting growth. One of them is that multi-player games such as Fortnite, Warzone, and Apex Legends frequently push for mandatory updates. Also, players are required to update their video game before they start playing, unlike smartphone or app updates. This is for several good reasons: sometimes game-breaking bugs are discovered and exploited to give players an unfair advantage. Additionally, new maps, characters, or seasons are introduced to the game with added storylines or weapons, thus forcing players to update before they start playing.

This story is from the August 2021 edition of Voice and Data.

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This story is from the August 2021 edition of Voice and Data.

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