T3 goes hands-on with the Virtual-Reality headset that will change the way you play, forever…
Since its announcement, we’ve had our hands on (and heads in) Sony’s VR headset a few times, and each time has been better than the last. Sony has been cracking away over the past two years to improve the user experience as much as possible before release. And its early efforts have resulted in one of the most comfortable VR headsets around, even for those of us who wear glasses.
Like other virtual-reality headsets on the market, the PlayStation VR has the arduous task of immersing you in a videogame by producing two images simultaneously. But unlike its rivals that require expensive graphics cards (and, indeed, PCs) to get the job done, the PS VR can do it using only a PS4 and a small black box that sits between the headset and the console.
The early game demos we’ve seen through the headset have impressed, too. They’re as awesome and as zany as you’d hope they would be. We’ve been in a shark cage, held up a bank and done street luge, dodging cars while going downhill faster than the speed limit. If Sony can continue to corral this kind of massive developer support for the PS VR, gamers will be in for a treat that keeps delivering when it launches.
As much as we like what we’ve seen of the PS VR, however, there are still some quirks that need to be ironed out before launch. For example, some of the T3 team encountered nausea during their time with the headset, which is one of the biggest challenges that VR developers have to surmount.
DESIGN
This story is from the August 2016 edition of T3 Magazine.
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This story is from the August 2016 edition of T3 Magazine.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
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