Founded in 2017, Stormborn Studios was built on 20 years of collective experience in VFX shared by its co-owners Manuel Tausch and Goran Pavles. The studio’s portfolio already boasts such prestigious productions as The Man In The High Castle, American Gods and BioWare’s action multiplayer game Anthem. 3D World caught up with Tausch and Pavles to find out what it’s like to set up your own VFX studio, why they choose to focus on FX-heavy work, and how they achieved their most challenging sequence to date.
How did Stormborn Studios get started?
Over years of working as FX technical directors in the industry, it became evident that we like to think outside of the box and apply unconventional solutions to our goals. Traditional VFX studios usually move slowly when it comes to innovation since they rely on big, less flexible pipelines. Investing in new technologies costs money and is usually kept on the lower end of the expenses. We founded Stormborn as a means of encouraging and welcoming new ideas, especially because technology moves incredibly fast and as a company you have to stay ahead of the competition. Not only do we expect our artists to thrive in their own creativity, but also to take ownership of their work and be a part of the creative process. This leads to more dedication from the artists and inspires them to develop their skills and improve their techniques.
What’s it like to open a VFX studio?
This story is from the March 2021 edition of 3D World UK.
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This story is from the March 2021 edition of 3D World UK.
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