This render, inspired by Hrensko National Park in Czech Republic, was for me the next step to further my skills at producing 3D visualisations, and a great challenge on how to use tools more efficiently for archviz scenes. Although this project may seem like a very complex one, I will demonstrate just how easy we can create such a realistic result if we simply follow the right workflow process.
Special thanks to Wim Vanderschueren for help with this project.
01 MODEL THE ENVIRONMENT
This is often a challenging step, but I’d advise you to just think about what you need, and don’t exaggerate the process. In this project I modelled only the environment that was visible to the camera. I basically started with a simple plan, divided it into mid-range segments and made my basic environment with push and pull in 3ds Max. It may take time, but it’s the best and most optimised way of creating a terrain.
02 DISPLACEMENTS AND TEXTURES
As we made the basic terrain by push and pull, we may need to create more variety on surfaces with displacement to improve the realism. So, for this purpose, I started to make a simple ground texture with Quixel Mixer. As I guessed that most of the ground would be covered by ferns and bushes, I didn’t spend a huge amount of time making the texture, because I mainly needed the displacement. For the rocks close to the camera I used Megascans 3D rock models with high-res displacements to create a more natural, realistic look.
03 SCATTERING LIBRARY
We are now aiming to make our mountain-jungle environment look even more photoreal. I divided the environments with different colours, with each colour representing different species of plantlife. For greater variation, I made two types of scattering for some parts, using different settings for a more natural appearance.
Continue reading your story on the app
Continue reading your story in the magazine
RUNNING WITH THE WOLVES
Trevor Hogg has a transformational encounter with Cartoon Saloon, which concludes its Irish folklore trilogy with the release of Wolfwalkers…
The art of ENVIRONMENTS
3D World gathers masters of CG environment work to discuss what they do and how they do it
This means war
3D World discovers the secrets of DIGIC Pictures’ epic Assassin’s Creed: Valhalla cinematic trailer
Supercharge your workflows with the NVIDIA GeForce RTX 3090
We take a closer look at NVIDIA’s flagship 30-series graphics card, the GeForce RTX 3090, to see if this generational leap is one worth taking
RENDER A LUXURIOUS BUILDING EXTERIOR
Learn how to set up a detailed city scene and add details to improve your photorealism
Houdini 18.5
“IT’S CLEARLY NOTICEABLE THAT SOME NEW, USEFUL FEATURES ARE BASED ON HIGH-END PRODUCTION FEEDBACK”
CREATE AN AUTUMNAL ARCHVIZ SCENE
Shayan Shamlou details how he built this cosy archviz image with a night-time forest setting using 3ds Max
Creature and character artist
Vladimira Strukanova takes a break from being creature artist at Ziva Dynamics to talk 3D World through her typical day
Arran Baker
The senior animator at Jellyfish Pictures chats to us about his hectic work schedule, his career journey, and how he tackles a shot from conception to final animation
How Do I Create An Ocean Surface In Cinema 4D?
Roger Fielding, Kettering