01 NODE WRANGLER
If you are using Blender’s shader editor, you should activate the Node Wrangler addon. It makes your workflow much more efficient with things like a preview node and a Lazy Connect feature. You can enable it in the Preferences under the Add-ons tab. Simon Thommes
Blender’s node-based shader editor has the potential for a very powerful and customizable workflow when you know your way around it. It allows you to use multiple different techniques to layer and blend materials and set up dynamic relations between parameters and properties. Some of these techniques are straightforward and directly exposed in the interface, but for others, you have to know just the right buttons to press.
This set of tips is a collection of tricks and good practices touching on different parts of the shading pipeline to enable a more flexible and procedural workflow.
02 DELETE ANY UNUSED NODES
To clean up your node tree visually you can simply press Ctrl+X. This seeks out all the nodes that are not contributing to the output at all and removes them from the graph. Simon Thommes
03 MULTIPLE UV LAYERS
To get individual control over the alignment of different texture elements on your asset, you can create multiple UV layers. Usually, you want at least one without any overlapping for baking and texture painting, but for procedural elements, it can be incredibly useful to have additional maps to align patterns and shapes.
This story is from the January 2021 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the January 2021 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber? Sign In
HOW DO I QUICKLY ITERATE LIGHTING FOR LOOKDEV USING REDSHIFT AND CINEMA 4D?
3D rendering can be a massively time-consuming process for artists, which can tie their primary machine into render cycles.
Scanning the stars
Matthew McMillion discovers why artist Kazu Hiro turns to 3D scanners when creating special effects makeup for Hollywood's A-listers
HOW DO I CREATE CINEMATIC CAMERAS IN KEYSHOT?
KeyShot provides powerful yet simple-to-use rendering tools through both a standalone package and a plugin for all the best-known DCC applications.
ADD RAIN TO RENDERS IN POST-PRODUCTION
3D World Editor Rob Redman shows you how to build the storytelling in your scenes with dramatic rainstorm effects
FOR 10 MODO 17.0
How to get the most from Foundry's updated 3D package
MAKE AN ANIMATION FOR A MOVING VEHICLE
Get revved up with Oscar Juárez as he details how you can create a realistic animation with help from a 3ds Max plugin
CREATE STYLISH HAND-PAINTED CHARACTER ART
Video game artist Weston Reid reveals the process for building his stylised Wild West-inspired character
THE ART OF Surajit Sen
The digital sculptor speaks to Cesci Angell about his thought processes, work on major Indian films, and having a 3D obsession
REBELS WITH A CAUSE
Trevor Hogg embarks on a galactic journey to uncover the secrets behind Rebel Moon: Part One - A Child of Fire NEXT
DRAMA & SPECTACLE
Trevor Hogg gets dangerously close to kaiju to uncover the secrets behind Monarch: Legacy of Monsters