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BUILD A COMPLEX SHAMAN CHARACTER
3D World UK
|October 2020
Marco Rizzotti illustrates how he created this intricately detailed shaman render
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In every artist’s life there comes a moment when you realise that you need to work on a very ambitious personal project in order to push your skills forward. I had three key points I wanted to be present in this particular artwork. First, I looked for something complex, completely out of my comfort zone both technically and style wise. Second, I tried to keep a good readable design by using a very high number of details. Finally, I wanted to create something that would for sure need planning, dedication and commitment. The goal was to start and finish a complex artwork even considering the short amount of time I am able to dedicate to my personal work, which is about a couple of hours per day.

In order to follow my plan I used a fantastic sketch by Dave Rapoza which was perfect for realising all these points. The witch he designed is a complex concept, challenging to translate in 3D, with an incredible vibe and the right mix of mystery, power as well as a sparkle of madness.
Technically speaking it pushed me to create a specific and efficient pipeline establishing the most convenient timing for jumping from one software to the other, just to produce the enormous amount of jewels.
01 PLAN ANALOGICALLY
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