RISING STEAM
PC Gamer US Edition|August 2023
September 2003 – one week that changed PC gaming forever
Phil Iwaniuk
RISING STEAM

People were excited in 2004. The most anticipated PC game there had ever been was on its way. Half-Life 2’s predecessor had shaken up the game industry to a degree that even the last 25 years of hyperbole in the game press hasn’t quite got across. It was like someone had just flipped a switch: one minute there were only Doom clones and stifled yawns, the next, everyone was doing set-pieces, real-time storytelling, and turrets. Valve’s FPS was so good that we were even happy to play the bad impressions of it.

Even before there were screenshots, the PC gaming population was enraptured by Half-Life 2’s announcement. And then there were screenshots, and we all basically melted into burning-hot hype puree. A strange, Soviet-inspired dystopian city. Massive ants. A car. A car! It was all just too much for us. We barely had the internet back then, so it didn’t take much to overload our circuits.

この記事は PC Gamer US Edition の August 2023 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、8,500 以上の雑誌や新聞にアクセスしてください。

この記事は PC Gamer US Edition の August 2023 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、8,500 以上の雑誌や新聞にアクセスしてください。