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ONE МОRE TURN

Edge UK

|

November 2022

Inside the compulsion loop: is the gamification of games good for our health and theirs?

- ADRIAN HON

ONE МОRE TURN

Which of these statements do you agree with: "all games will rot your mind", or "all games will make you a better person"? Neither? Then you're picking a more nuanced position than a lot of politicians and commentators nowadays, who seem to think all games are either Grand Theft Auto or the educational edition of Minecraft. Along with being more profitable than TV and movies, games are also far more varied, which means we have to work much harder to talk about which games or genres might have positive or negative effects.

Contrary to popular belief, videogames weren't immediately demonised when they appeared in popular culture. At worst, they were seen as "a frivolous pastime with minimal benefits", as Sid Meier recalls in Memoir!: A Life in Computer Games, but not much different from other niche interests, such as jazz music or the work of Frank Gehry. It was only later that they were wrongly accused of fostering violent tendencies. As frustrating as that period was, it is largely over: videogames now dominate the world of entertainment, and fans who were quick to cast doubt on research studies criticising games are now just as quick to champion those that praise their hobby.

There are a few clouds marring this cultural victory, though, including the plague of loot boxes and microtransactions that have multiplied across the industry. Unusually, politicians and players have been united in disliking this kind of exploitative monetisation and gameplay, with proposals to regulate loot boxes receiving widespread support from consumers. Where things become more complicated is when we consider the less harmful but more widespread sin of games that waste players' time by means of compulsion loops.

Edge UK からのその他のストーリー

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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