“THE FIGHTING GAME GENRE […] DEMANDS A HIGH LEVEL OF TECHNIQUE
“Over Guilty Gear’s 20-year history, the focus was to make each update more exciting and impactful than the last,” says Daisuke Ishiwatari, the series’ creator and chief creative officer on Guilty Gear Strive. “We tried to tone it down somewhat with Guilty Gear Xrd, but it didn’t address the main issue with the series – the gap in ability between veteran players and those new to the franchise.”
Arc’s games are known for being fast-paced and technical, with a high skill ceiling, all bright lights and clashing colours that require twitchy reflexes to master. But over the years it’s been working to make fighters friendlier by including more in-depth tutorials and new modes that assist with combos without taking away too much control.
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Visions Of Mana
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Freedom Planet 2
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Planet Zoo: Console Edition
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Asphalt: Legends Unite
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Nonsensical name, enjoyable game
MultiVersus
Welcome to the slam
System Shock
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