All For One
Games TM|Issue 201

DICE’S DESIGN DIRECTOR DANIEL BERLIN SITS DOWN WITH GAMES™ TO EXPLAIN HOW A NEW-FOUND EMPHASIS ON SQUADS, TEAMWORK AND COMMUNICATION CATIO WILL ENSURE BATTLEFIELD V IS THE BEST ENTRY IN THE LONG-RUNNING NING SERIES YET

All For One

IN MANY RESPECTS, Battlefield ld V is 16 years in the making. The iconic series may have evolved and broadened in scope significantly in that time, but the focus has never once wavered from celebrating the chaos and drama that can emerge out of all-out tactical warfare. Battlefield has always been praised for its massive multiplayer battles, tantalisingly tactical combat and its ability to strike a clear and transparent balance between its aircrafts, armoured vehicles and small arms firefights. That could be said of Battlefield 1942, the series’ 2002 debut, and it can be said of DICE’s emphatic return to World War II as a historical framing device for its action. So what is it that makes V any different, and any more deserving of your time and attention than any other Battlefield game that has come along before it?

To put it simply enough, DICE is finally at a stage in which h it has the apparatus to deliver a Battlefield that is truly hinged around co-operation and coordination ion. While we aren’t trying to suggest that team play hasn’t been an ever-pres resent part of Battlefield over the years, we would like to posit that it has only ever been a suggested play style rather than a core attraction of the experience – a support mechanism for those too afraid to wander the sprawling sandboxes as a maverick lone wolf.

この記事は Games TM の Issue 201 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、8,500 以上の雑誌や新聞にアクセスしてください。

この記事は Games TM の Issue 201 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、8,500 以上の雑誌や新聞にアクセスしてください。