試す 金 - 無料
Dark Souls III
Edge
|January 2022
How FromSoftware’s fourth Souls game triumphantly paints itself into a corner
Deep in the frozen city of Irithyll there’s a candlelit ballroom hung with gilt-framed paintings. One in particular holds our gaze as we enter from the kitchen below, and not just because there’s a Silver Knight standing by it, gazing at the brushwork. It shows a majestic, reclining woman with golden hair, wearing white. The oils are faded, but her gentle expression is visible over the enemy’s shoulder.
As we approach cautiously, our impulse to stab the knight in the back struggles against a feeling of shared nostalgia and reverence. For this is no mortal woman, but Gwynevere, Princess Of Sunlight, one of the fire gods of Anor Londo – capstone of the original Dark Souls world. Other paintings depict locations from the first game, along with Dark Souls II’s Drangleic, giving the room the character of an Easter egg gallery sealed off from the terrors outside. But much like the Gwynevere of old, these images exist to deceive. As we cross the midpoint there’s a mocking creak, and we’re struck from behind by an arrow the size of a spear. It’s a testament to the staging that we still fall victim to this ruse on returning to Dark Souls III, five years after we first played it.
このストーリーは、Edge の January 2022 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
Edge からのその他のストーリー
Edge UK
Possessor(s)
After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.
4 mins
January 2026
Edge UK
Street Fighter 6
Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.
2 mins
January 2026
Edge UK
GLOOMY JUNCTURE
Finding hope in seedy alleys and dive bars
2 mins
January 2026
Edge UK
The Outer Worlds 2
There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.
6 mins
January 2026
Edge UK
Lumines Arise
The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.
4 mins
January 2026
Edge UK
STRONG MUDDY VIOLENCE
What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer
13 mins
January 2026
Edge UK
Once Upon A Katamari
Fittingly, each stage in Once Upon A Katamari takes place in the past.
2 mins
January 2026
Edge UK
FAILBETTER GAMES
The industry's finest sustainable storyteller shifts towards 'fireside menace'
7 mins
January 2026
Edge UK
DRAGON QUEST VII: REIMAGINED
Can a serious makeover preserve the original's identity?
2 mins
January 2026
Edge UK
Wreckreation
It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world
4 mins
January 2026
Translate
Change font size

