At CES, Vive Pro and some future-gazing startups kick off the next generation of VR
Later this issue, in An Audience With…, Square Enix president Yosuke Matsuda sounds a familiar refrain from big publisher bigwigs. Asked about his and his company’s current stance towards VR, he joins the likes of Nintendo, Microsoft and EA in saying that, while virtual reality is an area in which his firm has a keen interest, the tech just isn’t there yet. It’s too expensive, requiring, at the top end at least, a premium-priced HMD and a beefy PC. Headsets are too bulky to be comfortable, and too inconvenient, trailing wires everywhere. Xbox head Phil Spencer said, at last year’s E3, that the industry was “a few years away” from cutting the VR cord. Yet January’s Consumer Electronics Show suggested Spencer’s prediction may in fact have been a few years out of whack. The future is now.
CES has always been a bit bonkers, and not just for the way it summons a tech industry still getting over the turkey sweats to Las Vegas, of all places, in the first week of January. Every year it yields another crazy crop of because-we-can innovations – robot dogs, ovens that run on Android and, this year, a fingernail mounted sensor with a sleek, nail-art finish that lets sun-worshippers moderate their UV intake. Yet it is the perfect setting in which to unveil new innovations in virtual reality; while the technology may be grounded in videogames, it’s long been expected that it will extend far further than the field of play. This year’s event showed how the second generation of high-end VR hardware is shaping up.
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Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Salaâs open-world builder is all about.
Children Of The Sun
René Rotherâs acrid revenge thriller â an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler â is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldnât blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we wonât be at all surprised if this finds a spot on Suda51âs end-of-year list).
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
Post Script
The pawn and the pandemic
Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
VOID SOLS
This abstract indie Soulslike has some bright ideas