Switch to previous version of Magzter
The Church In The Darkness
Top-down stealthing around a procedurally generated cult.
Steve Boxer

With major publishers seemingly reluctant to take punts on original games, we look to indies to give us something different to play. In that respect, The Church In The Darkness sounds promising, at least on paper. It’s a small but intriguingly realised stealth game enacted in a ’70s setting that makes use of procedural generation.

Story-wise, it mines territory located way off the beaten track. It’s 1976, and you have been dispatched to a South American jungle, to a compound occupied by the Collective Justice Mission, a cult-like church run by a couple called Rebecca and Isaac Walker. Your mission is to locate your nephew, Alex, and bring him back home to the United States.

Continue Reading with Magzter GOLD


Get unlimited access to thousands of curated premium stories and 5,000+ magazines


November 2019