LaraCroft and the raider of the lost dark.
Within the first 30 minutes of Shadow Of The Tomb Raider, you hear a line, word-for-word, from Raiders Of The Lost Ark. That sets the scene, really— that shows you what Tomb Raider is based on, what it wants to be, and why you’re playing it.
You’re a gung-ho adventurer. A tough-as-nails young buck, eyes set on ancient treasure. Yes, Lara may have changed since her polygonal prototype, but the setup is the same: You boot up a Tomb Raider game keen to kick ass, and raid tombs. Shadow Of The Tomb Raider certainly has both of those elements in spades… but perhaps to its detriment.
Lara and Jonah are back, and so are Trinity—the mysterious organization that has plagued the tomb-raiding duo over the last five years. Since 2013, in both Tomb Raider and Rise Of The Tomb Raider, Trinity have been outpacing Lara at every turn—proving to be more than a thorn in her side. The group is effectively after a pair of relics that, if used correctly, can bring about the end of the world. No pressure, then.
This story is from the August 2018 edition of Official Xbox Magazine.
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This story is from the August 2018 edition of Official Xbox Magazine.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
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