Resident Evil 4
Official Xbox Magazine|December 2016

An old-timer with real bite.

Rich Stanton
Resident Evil 4
When a game has a good reputation you can be confident it’ll also come with a downside. And reputations don’t come much bigger than that of Resident Evil 4, which is universally acknowledged to be a watershed for action games. Director and series creator Shinji Mikami had returned to the helm of Capcom’s biggest series in order to revitalize it. In the process he created a wave of changes within the third-person genre and the wider videogames industry.

But that was back in 2005 and this is an 11-year-old HD re-release on Xbox One. Video gaming is a technology-led business, and the inevitable fate of pioneering titles, however special their place in history may be, is to fall by the wayside. Resi 4 is certainly not immune to the effects of age, particularly its environment textures, which were designed to look fantastic when ‘blurred’ in SD but are over-exposed in the harsh light of HD. And then there are the always-divisive controls.

The game was something of a last hurrah for so-called ‘tank’ controls, whereby a character rotates on the spot, always runs forwards when you press up, and can only shoot when they’re standing still. But the developers built the whole experience with this in mind. So while a 2016 player might find it annoying not to be able to change direction sharply or check corners easily, the old-fashioned movement style is overwhelmingly mitigated by the fact the enemies and their world were designed around such limitations.

This story is from the December 2016 edition of Official Xbox Magazine.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the December 2016 edition of Official Xbox Magazine.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

MORE STORIES FROM OFFICIAL XBOX MAGAZINEView All
Why I love... Roaming the post-apocalypse
Official Xbox Magazine

Why I love... Roaming the post-apocalypse

How modern releases are continuing to find creativity and beauty within gaming’s most prevalent setting: the end of the world

time-read
3 mins  |
March 2020
10 Best Multiplayer Games
Official Xbox Magazine

10 Best Multiplayer Games

From shooters to kitchen chaos, these titles are best played with friends

time-read
6 mins  |
April 2020
Revved up and ready to go
Official Xbox Magazine

Revved up and ready to go

EA hands the wheel of Need For Speed back over to Criterion Games

time-read
2 mins  |
April 2020
The Elder Scrolls Online: Greymoor
Official Xbox Magazine

The Elder Scrolls Online: Greymoor

Return to Tamriel’s frigid North this summer Chris Burke

time-read
3 mins  |
April 2020
Remothered: Broken Porcelain
Official Xbox Magazine

Remothered: Broken Porcelain

We’re going potty for this cult classic survival horror sequel

time-read
2 mins  |
April 2020
Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2
Official Xbox Magazine

Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2

Triple trouble: Sega’s crime drama trio brings glorious thug‑thumping action to Xbox

time-read
3 mins  |
April 2020
Mosaic
Official Xbox Magazine

Mosaic

ALL AROUND ME ARE FAMILIAR OFFICE SPACES

time-read
4 mins  |
April 2020
The Falconeer
Official Xbox Magazine

The Falconeer

Savouring the joys of flight with an indie that’s living on a (gigantic) wing and a prayer

time-read
2 mins  |
April 2020
10 Best Examples Of Great Architecture On Xbox
Official Xbox Magazine

10 Best Examples Of Great Architecture On Xbox

Games are crammed full of gorgeously crafted designs and architecture. From gables to gargoyles, we look at the best building designs on Xbox One

time-read
5 mins  |
March 2020
THE PROMISED 'LANDS
Official Xbox Magazine

THE PROMISED 'LANDS

With so many great games competing for our time, how do you keep gamers locking and loading? Gearbox’s looter-shooter, Borderlands 3, knows how…

time-read
6 mins  |
March 2020