NEED TO KNOW
RELEASED September 5, 2011
DEVELOPER Relic Entertainment
Looking back, my life divides cleanly into two distinct halves. Forget puberty, forget wrapping college, teaching high school, and moving across the US for a PC Gamer internship. Forget all those broken bones and all that kissing and crying. It’s just pre-Warhammer 40K James and post-Warhammer 40K James now. There’s old Gears-of-War’s-chainsawexecutions-are-incrediby-nasty James, and James, born again, who considers flinging around the arterial muck found within dissenters of the Space Marines an absolute, genuine art.
It’s why a game like Space Marine (Chaos Marine sequel ASAP please), once disregarded as some action figure shooter cash-in, hits so well even all these years later. So many of us skipped right over a classic, but if your journey was like mine, I totally understand why. I bounced off it way back in 2011, but even after reading one Warhammer 40K novel, it’s a much more enjoyable game.
My first experience with Warhammer 40K was about a decade ago when I picked up the Dawn of War RTS games in a Steam sale. I had no attachment to the source material, just the vague notion that what I was looking at was clearly a Starcraft rip-off (little did I know the opposite was actually true). From that point, I would recognise whenever another 40K game was incoming, taking note of the leisure with which Games Workshop tossed the licence around. Most games were just OK from what I gathered, so Warhammer games started to become white noise to me.
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