RED DEAD REDEMPTION 2
PC Gamer|March 2020
RDR2’s early mod scene shows promise.
Lauren Morton
RED DEAD REDEMPTION 2

It’s still early days in Red Dead Redemption 2 on PC but the prolific GTA V modding community has provided a solid foundation for RDR2 modders to get started at a gallop. Thanks to the popularity of mods like FiveM’s custom servers and LCPD for GTA V, cowboy modders know not just how to get a jump on making similar mods for RDR2, but which will be in the highest demand.

The creators of the FiveM mod for GTA V announced the RDR2 counterpart RedM was in development before the game even launched on PC. Similarly, the creator of the first fight club mod for RDR2 on PC says that it’s “quite simple compared to the fight club mods in GTA V.” Although it may be just the first incarnation of fully-kitted fight club, they rightly say, “I suppose we all need to start somewhere.”

Another early mod for RDR2 is They Keep Coming, which turns all NPCs hostile for your own personal horde mode. I tried out both it and Fight Club to get a sense for how the earliest days of RDR2 modding are shaping up.

As with all mods for RDR2, Rockstar is only willing to look the other way if you stay out of multiplayer. For the forgetful among us, the ScriptHook mod that’s a prerequisite for both They Keep Coming and Fight Club force-closes the game for you if you attempt to join a multiplayer session. Back up your save files before you start messing around as well.

ARTHUR’S PUNCH-OUT!!

I start off with Fight Club, figuring that I should practice fighting NPCs one-on-one before graduating to entire mobs. To date, I’ve still not finished even the prologue of Red Dead Redemption 2’s story, opting instead to exist entirely in its multiplayer mode.

This story is from the March 2020 edition of PC Gamer.

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This story is from the March 2020 edition of PC Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.