NERVES OF STEEL
PC Gamer|July 2020
How Intel is taking inspiration from our neurons for next-gen chips
Ian Evenden
NERVES OF STEEL

Intel loves a good codename. Who remembers Dragontail Peak? Or Lizard Head Pass? Or even 2008’s White Salmon? Great days. All of those refer to motherboards, but Pohoiki Beach is different – it’s a new way of building computers that’s based on the human brain. Neuromorphic computing – literally ‘nerve shaped’ – uses insights from neuroscience to create chip architectures.

By simulating the way human brains work in silicon, calculations can be carried out faster while using less energy. The training of neural networks can be carried out more efficiently too, with only one viewing of an object necessary for the net to recognise it forever.

Mike Davies, director of Intel’s Neuromorphic Computing Lab, sees it more clearly, “Neuromorphic computing entails nothing less than a bottom-up rethinking of computer architecture,” he says. “The goal is to create chips that function less like a classical computer and more like a human brain. Neuromorphic chips model how the brain’s neurones communicate and learn, using spikes and plastic synapses that can be modulated based on the timing of events. These chips are designed to self-organize and make decisions in response to learned patterns and associations.”

Which all sounds a bit Cyberdyne, but we’re sure this will be fine. The goal is that one-day neuromorphic chips may be able to learn as fast and efficiently as the brain, which still far outperforms today’s most powerful computers. According to Intel, neuromorphic computing could lead to advancements in robotics, smart city infrastructure, and other applications that require continuous learning and adaptation to evolving data.

This story is from the July 2020 edition of PC Gamer.

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This story is from the July 2020 edition of PC Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.