While Bleeding Edge may be a 4v4 ‘brawler’, don’t take that to mean that it plays like Ninja Theory’s DmC. Instead, it’s a game of timing, positioning, and cooldown management. But without a complex meta or satisfying combat, it whiffs on the ‘Overwatch-butmelee’ promise. Whereas Blizzard’s shooter ends each match with highlights, I’m yet to see a highlight-worthy feat of skill or teamwork here.
I thought I’d be feeling hero fatigue at this point, but I do really love the backstories of Bleeding Edge’s 11 fighters. Buttercup is a biker who’s basically become a human motorcycle, and Kulev is a 125-yearold professor who achieved immortality by transferring his consciousness to a robotic viper that controls his zombified body. The industrial grunge and absurdity reminds me of Borderlands, but Bleeding Edge thankfully stops short of the cringey humour.
This story is from the June 2020 edition of PC Gamer.
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This story is from the June 2020 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
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