RESIDENT EVIL 3
Official PlayStation Magazine - UK Edition|June 2020
We no longer live in a Carlos-less world, but is that a good thing?
Ian Dean
RESIDENT EVIL 3
Jill Valentine’s room is a mess, but it’s a clutter that teases you to explore further. Whether it’s following the string-tagged clues across a busy research board or simply seeing what our girl keeps in her fridge, this is a slow opening aimed squarely at fans. And just as we’re getting comfortable rummaging through Jill’s business, the wall explodes and Nemesis strides in…

It’s an opening that puts us on the back foot and sets up a chase through Raccoon City. Almost everything you do in Resident Evil 3 happens under the shadow of Nemesis. Though it turns up at key beats in the story, evolving with each fight, once this creature is let loose he’ll always be there, chasing Jill from room to room.

Likewise standard zombies and other creatures will also chase you anywhere, and there’s something incredibly unnerving about hearing a door being beaten, you edging closer, and it snapping open as three undead tumble out.

Given the aggression of the enemies in Resident Evil 3 it’s not surprising to find this remake is more action- than survival-horror. The simplicity of the setup – escape the city, avoid Nemesis – means there are far fewer puzzles in this sequel than there were in last year’s Resident Evil 2 remake, and indeed the original Resident Evil 3 from 1999.

FAN DISSERVICE?

This story is from the June 2020 edition of Official PlayStation Magazine - UK Edition.

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This story is from the June 2020 edition of Official PlayStation Magazine - UK Edition.

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