It’s an opening that puts us on the back foot and sets up a chase through Raccoon City. Almost everything you do in Resident Evil 3 happens under the shadow of Nemesis. Though it turns up at key beats in the story, evolving with each fight, once this creature is let loose he’ll always be there, chasing Jill from room to room.
Likewise standard zombies and other creatures will also chase you anywhere, and there’s something incredibly unnerving about hearing a door being beaten, you edging closer, and it snapping open as three undead tumble out.
Given the aggression of the enemies in Resident Evil 3 it’s not surprising to find this remake is more action- than survival-horror. The simplicity of the setup – escape the city, avoid Nemesis – means there are far fewer puzzles in this sequel than there were in last year’s Resident Evil 2 remake, and indeed the original Resident Evil 3 from 1999.
FAN DISSERVICE?
This story is from the June 2020 edition of Official PlayStation Magazine - UK Edition.
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This story is from the June 2020 edition of Official PlayStation Magazine - UK Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
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