COOL OFF
One of the biggest mechanical twists is the way characters’ specials (called Skills) work, and it’s a stroke of genius. The only moves that use meter are the full-power Skybound and Super Skybound Arts. Every other skill – your Hadouken- or Dragon-Punch-type moves – has an individual cooldown displayed below your health. You can activate all four by tapping u on its own or with a directional input. But there’s a lot of variation within that simple-sounding framework. You can modify every Skill by pressing eitherâ–² or â—‹ at the same time to give it a stronger variation. For instance, Ladiva’s Headbutt Of Love does more damage with â–², but gains the ability for a follow-up strike with â—‹. Using these more advanced moves means the cooldown will take longer. So you’d better make it count.
This story is from the April 2020 edition of Official PlayStation Magazine - UK Edition.
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This story is from the April 2020 edition of Official PlayStation Magazine - UK Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
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