Weird science
Edge|Christmas 2020
Meet Playables, the production company quietly behind the coolest interactive experiments going
Weird science

The first time we come across Atsushi Wada’s sit-up simulator My Exercise is in a video of a GDC gathering. In it, Hidden Folks creator Adriaan de Jongh grips a tablet, pressing the screen to make the cartoon protagonist haul his torso up and plant his face into the side of a dog. When he draws his finger away from the screen, the boy returns to the floor. Peering over de Jongh are any number of indie scene luminaries, all of whom are hooting uproariously. It’s an image that has stuck in our minds for years. We were delighted, then, to see My Exercise finally release this summer – but what really caught our eye was its publisher. Playables, co-founded by Michael Frei and Mario von Rickenbach, has been on our radar for a little while: whenever we trip over unusual, and hilarious, games, we find it at the other end of the wire.

Their involvement with My Exercise was, Frei tells us, “kind of a funny coincidence”. The only DVD he’d ever bought of another animator’s work was Wada’s. “So I was a fan of his work, and then I happened to meet him for the first time in 2014 while doing a residency in Tokyo. That was when I started to become interested in interactive stuff.”

This story is from the Christmas 2020 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the Christmas 2020 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

MORE STORIES FROM EDGEView All
Bulwark: Falconeer Chronicles
Edge UK

Bulwark: Falconeer Chronicles

Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.

time-read
4 mins  |
June 2024
Children Of The Sun
Edge UK

Children Of The Sun

René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

What does Rise Of The Ronin say for PS5 exclusivity?

time-read
3 mins  |
June 2024
Rise Of The Ronin
Edge UK

Rise Of The Ronin

Falling in battle simply switches control to the next person up, and then quick revive fixes everything

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

The pawn and the pandemic

time-read
4 mins  |
June 2024
Dragon's Dogma 2
Edge UK

Dragon's Dogma 2

The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.

time-read
6 mins  |
June 2024
BLUE MANCHU
Edge UK

BLUE MANCHU

How enforced early retirement eventually led Jonathan Chey back to System Shock

time-read
7 mins  |
June 2024
THE MAKING 0F.... AMERICAN ARCADIA
Edge UK

THE MAKING 0F.... AMERICAN ARCADIA

How a contrast of perspectives added extra layers to a side-scrolling platform game

time-read
8 mins  |
June 2024
COMING IN TO LAND
Edge UK

COMING IN TO LAND

The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?

time-read
10+ mins  |
June 2024
VOID SOLS
Edge UK

VOID SOLS

This abstract indie Soulslike has some bright ideas

time-read
2 mins  |
June 2024