WEST OF DEAD
Edge|February 2020
The quick and the undead
WEST OF DEAD

Each new descent into West Of Dead’s underworld begins in the same place: a dusty Old West saloon, upright piano in the corner, a half-finished game of Texas Hold ’Em laid out on a card table. You’ll return here again and again, having mistimed a dodge or lingered out of cover a second too long. You’ll nod to the waistcoated barkeep, pushing grime around the same glass into eternity, then head out through those swinging saloon doors and into a freshly-baked labyrinth of rooms, all of them dressed for a shootout.

As well as a fistful of enemies, there are two elements that pretty much all of these rooms have in common: a smattering of conveniently waist-height tombs to take cover behind, and a couple of lanterns that can be kindled to throw light into the room’s dark corners. From these elements, you can discern pretty much everything you need to know about West Of Dead, right back to its origins as a pair of prototypes, one made by each of developer Upstream Arcade’s co-founders.

This story is from the February 2020 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the February 2020 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

MORE STORIES FROM EDGEView All
Bulwark: Falconeer Chronicles
Edge UK

Bulwark: Falconeer Chronicles

Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.

time-read
4 mins  |
June 2024
Children Of The Sun
Edge UK

Children Of The Sun

René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

What does Rise Of The Ronin say for PS5 exclusivity?

time-read
3 mins  |
June 2024
Rise Of The Ronin
Edge UK

Rise Of The Ronin

Falling in battle simply switches control to the next person up, and then quick revive fixes everything

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

The pawn and the pandemic

time-read
4 mins  |
June 2024
Dragon's Dogma 2
Edge UK

Dragon's Dogma 2

The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.

time-read
6 mins  |
June 2024
BLUE MANCHU
Edge UK

BLUE MANCHU

How enforced early retirement eventually led Jonathan Chey back to System Shock

time-read
7 mins  |
June 2024
THE MAKING 0F.... AMERICAN ARCADIA
Edge UK

THE MAKING 0F.... AMERICAN ARCADIA

How a contrast of perspectives added extra layers to a side-scrolling platform game

time-read
8 mins  |
June 2024
COMING IN TO LAND
Edge UK

COMING IN TO LAND

The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?

time-read
10+ mins  |
June 2024
VOID SOLS
Edge UK

VOID SOLS

This abstract indie Soulslike has some bright ideas

time-read
2 mins  |
June 2024