SAM NASSOUR
ImagineFX|Christmas 2020
The Syrian artist tells Gary Evans why it’s important to learn the art rules, then break those rules and find your own voice
SAM NASSOUR

Sam Nassour always wanted to work in animation, but Syria didn’t have any good animation schools, so he studied architecture. Sam learned the rules of perspective and the principles of universal design – he liked how architecture combined the laws of science and the basics of art.

As a student, Sam worked in a graphic design studio, and the studio owner taught him Photoshop. Sam learned the dos and don’ts of creating advertising graphics on a computer before he actually owned a computer. His studies took him to Rome, where architecture played by different rules, had different principles, a city in which architecture really felt inseparable from art.

Sam continued working on his own character designs and story ideas, but was no closer finding work in animation. He got his big chance in the United Arab Emirates: opportunity finally came knocking… and it found the artist in his beach shorts.

Sam is speaking to us from Finland. Earlier this year, he joined Rovio Entertainment, the Finnish company behind Angry Birds. He was in London before this, and Dubai before that. It’s been an eventful career, in which Sam seems to have diligently learned the rules of his various artistic pursuits, just so he can break them.

SAM’S FIRST CRITICAL VOICE

This story is from the Christmas 2020 edition of ImagineFX.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the Christmas 2020 edition of ImagineFX.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

MORE STORIES FROM IMAGINEFXView All
A Tribute To Akira Toriyama
ImagineFX

A Tribute To Akira Toriyama

Remembering a legend Artists from across the world pay homage to the influential manga artist and genius creator of Dragon Ball

time-read
3 mins  |
June 2024
First Impressions
ImagineFX

First Impressions

The illustrator reveals his journey through the world of art

time-read
4 mins  |
June 2024
DEVELOP 3D SKILLS FOR CONCEPT ART
ImagineFX

DEVELOP 3D SKILLS FOR CONCEPT ART

Gaëlle Seguillon creates a breathtaking fantasy environment by combining a selection of techniques within her workflow

time-read
5 mins  |
June 2024
DRAW FUTURISTIC VEHICLE DESIGNS
ImagineFX

DRAW FUTURISTIC VEHICLE DESIGNS

John A. Frye uses just a single brush to transform his messy thumbnail into a bold and colourful hard-surface creation

time-read
5 mins  |
June 2024
PART 5: SIMPLIFY THE VALUE SCALE
ImagineFX

PART 5: SIMPLIFY THE VALUE SCALE

Charlie Pickard introduces his top advice for achieving strong values in your artwork to create clear and powerful imagery

time-read
6 mins  |
June 2024
Charles Ratteray
ImagineFX

Charles Ratteray

Page-turner Library meets laboratory in the artist's studio, packed with inspiration and a mix of media

time-read
1 min  |
June 2024
How to tell a story in an image
ImagineFX

How to tell a story in an image

Narrative masters Tanya Combrinck talks to four artists about using visual elements to imbue their work with personal and universal human stories

time-read
5 mins  |
June 2024
ILLUSTRATE A MAGICAL CHARACTER
ImagineFX

ILLUSTRATE A MAGICAL CHARACTER

For this illustration, I was asked to create a fun, bright image with the theme of making artwork magical by the developers behind the digital drawing app Clip Studio Paint.

time-read
4 mins  |
June 2024
First Impressions - Glenn Arthur
ImagineFX

First Impressions - Glenn Arthur

Influences from Disneyland shape the artist’s work

time-read
2 mins  |
September 2023
THE ART OF BRIAN SUM
ImagineFX

THE ART OF BRIAN SUM

Dominic Carter talks to the mech master about honing his cyberpunk visions, character designs, and his new artbook

time-read
6 mins  |
September 2023