I always try to find the right balance when implementing 3D into my workflow. During my time working on The Last of Us Part II, I found that maintaining 75 per cent 3D for interiors and 25 per cent 3D for the exteriors worked well.
For this workshop I’ll explain how to deliver a complex interior scene. I work with Blender because it handles complex scenes effectively, even on a low-powered setup. The program’s huge amount of Add-ons have become part of my workflow. I’ll be touching on topics such as texturing techniques, finding the best composition, preparing assets ahead of time and lighting the scene.
Preparing for the Photoshop phase is also key. Choosing the right render paths can save time because you can produce loose-looking areas that are easy to finish in Photoshop. Photobashing techniques can quickly introduce greater realism, and with the right amount of research you can solve a lot of issues that you wouldn’t have time to do in 3D. This workshop covers just a few of the aspects I consider when developing complex interior concepts. I hope you enjoy it!
1 Develop a 3D block-out
I build up the foundation of my 3D scene based on the client’s layout. The setting is an antique pottery shop. The building’s façade, windows and furniture all have to convey the idea of an average shop selling pottery and other items in Seattle. The client sends me several reference photos to point me in the right direction.
2 Introducing textures
This story is from the September 2020 edition of ImagineFX.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the September 2020 edition of ImagineFX.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber? Sign In
A Tribute To Akira Toriyama
Remembering a legend Artists from across the world pay homage to the influential manga artist and genius creator of Dragon Ball
First Impressions
The illustrator reveals his journey through the world of art
DEVELOP 3D SKILLS FOR CONCEPT ART
Gaëlle Seguillon creates a breathtaking fantasy environment by combining a selection of techniques within her workflow
DRAW FUTURISTIC VEHICLE DESIGNS
John A. Frye uses just a single brush to transform his messy thumbnail into a bold and colourful hard-surface creation
PART 5: SIMPLIFY THE VALUE SCALE
Charlie Pickard introduces his top advice for achieving strong values in your artwork to create clear and powerful imagery
Charles Ratteray
Page-turner Library meets laboratory in the artist's studio, packed with inspiration and a mix of media
How to tell a story in an image
Narrative masters Tanya Combrinck talks to four artists about using visual elements to imbue their work with personal and universal human stories
ILLUSTRATE A MAGICAL CHARACTER
For this illustration, I was asked to create a fun, bright image with the theme of making artwork magical by the developers behind the digital drawing app Clip Studio Paint.
First Impressions - Glenn Arthur
Influences from Disneyland shape the artist’s work
THE ART OF BRIAN SUM
Dominic Carter talks to the mech master about honing his cyberpunk visions, character designs, and his new artbook