“I hated crayons because I could never get them sharp enough,” he says. “Colour terrified me because I didn’t understand it. Pencil was always easiest for me – it was all about the purest sense of light, shadow and form.”
From his realistic shading of the liquid metal T-1000 in Terminator 2 (1991) to the dramatic form of Jurassic Park’s stomping T-Rex (1993) and on to the tentacled beard of Davy Jones in Pirates of the Caribbean: Dead Man’s Chest (2006), Crash has captured the imaginations of the directors he’s worked with through the simplicity and charm of hand-drawn artwork. With such incredible natural talent, he’s never needed a powerful computer or advanced software to visualise his thoughts. Instead, he just… you know… starts drawing.
This story is from the August 2020 edition of ImagineFX.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the August 2020 edition of ImagineFX.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber? Sign In
A Tribute To Akira Toriyama
Remembering a legend Artists from across the world pay homage to the influential manga artist and genius creator of Dragon Ball
First Impressions
The illustrator reveals his journey through the world of art
DEVELOP 3D SKILLS FOR CONCEPT ART
Gaëlle Seguillon creates a breathtaking fantasy environment by combining a selection of techniques within her workflow
DRAW FUTURISTIC VEHICLE DESIGNS
John A. Frye uses just a single brush to transform his messy thumbnail into a bold and colourful hard-surface creation
PART 5: SIMPLIFY THE VALUE SCALE
Charlie Pickard introduces his top advice for achieving strong values in your artwork to create clear and powerful imagery
Charles Ratteray
Page-turner Library meets laboratory in the artist's studio, packed with inspiration and a mix of media
How to tell a story in an image
Narrative masters Tanya Combrinck talks to four artists about using visual elements to imbue their work with personal and universal human stories
ILLUSTRATE A MAGICAL CHARACTER
For this illustration, I was asked to create a fun, bright image with the theme of making artwork magical by the developers behind the digital drawing app Clip Studio Paint.
First Impressions - Glenn Arthur
Influences from Disneyland shape the artist’s work
THE ART OF BRIAN SUM
Dominic Carter talks to the mech master about honing his cyberpunk visions, character designs, and his new artbook