Can I Create A Tiles Material Using Substance Designer?
Pietro Chiovaro replies
Here I will show you how to create a tiles material with Substance Designer. For this type of material, I selected the Physically Based (Metallic/Roughness) Graph Template and deleted the metallic output since it isn’t necessary for this substance.
At this point we can start to add these nodes from the Substance Designer library: the Brick Generator pattern (the main elements of the substance), the BnW Spots 2, BnW Spots 1 and two Cells 3 noises, the Height to Normal World Units filter, five Levels filters, two Blur filters, three Blend filters, a Warp, an Invert Grayscale filter and last but not the least the Gradient Map filter.
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