THE BIKE GAME TO END THEM ALL… UNTIL RIDE 4, PRESUMABLY
Can you stay awake through the next sentence? Ride 3’s biggest change is that it uses Unreal Engine 4. Still conscious? Well done. It’s a terribly boring way to start a review, but seeing as the new game engine means improved, more realistic visuals, greater draw distances and beautiful night racing, it’s the one big thing that sets this apart from its predecessor.
Only… it’s not really that different at all. Not really. Just like Ride 2, this is a po-faced motorbike sim with real world tracks, licensed bikes and clothing, loads of customisation options including a new livery editor, weekly downloadable challenges and the obligatory photo mode. It’s as by-the-numbers as you’ll ever see. And while that doesn’t mean it’s a bad game, or that such things are simple to develop (they’re not), it means there’s very little you can point to here that says this is why you should buy Ride 3 over anything else.
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