Gamesmaster|May 2017

Run for the hills and prepare for PTSD all over again

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Nothing could have prepared us for Kojima and del Toro’s Silent Hills teaser, PT. The feeling as you turn that corner, dreading what you might see. Perhaps it’ll be nothing this time? Or the bathroom door might be ajar? But maybe there’s a horrific dark shape lurking at the end of the hall. Freakishly tall, looming, and ready to be nightmare fuel for weeks. Want to feel like that again? Good. Read on. And prepare to sleep with the light on.

Taking PT as a starting point, horrific Kickstarter success Visage wants to sneak into your brain and scare you silly, and it does it all without even shouting boo when things get quiet. “as opposed to the traditional jump scares, psychological horror is attractive thanks to its fear being more subtle, but all the more effective,” explains Jonathan Gagné, game director and co-founder of SadSquare Studio, darkly. “It’s a fear that can linger on the back of your mind even after the player stops playing, instead of simply being what one could call cheap thrills. We want Visage to shock, to offer an experience that is hard to forget, and to challenge your way of thinking about certain darker subjects. Psychological horror, at least to us, is the way to go.

Think Silent Hill. after any Silent Hill playthrough, you are left with questions that leave you starving for answers.”

House trap

This story is from the May 2017 edition of Gamesmaster.

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This story is from the May 2017 edition of Gamesmaster.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.