I decided to create a Fantastic Beasts And Where To Find Them themed fan art as a personal project. Over the next few pages I will demonstrate how to make Pickett, the Bowtruckle that Newt Scamander always carries with him in his pocket. Collecting good references as a starting point and using Cinema 4D, it will be possible to create a highly detailed character in a relatively short time.
Cinema 4D is easy to learn and extremely powerful: through the extrusion tool and the sculpt system integrated in the software we will be able to obtain an excellent result in a few steps, and without focusing too much on the technical aspects typical of 3D processes.
Rendering will be performed within Cinema 4D using the V-Ray rendering engine. Finally we will take a look at how we can achieve a more realistic look through post-production processes with Photoshop.
A project like this does not require particular skills in polygonal modelling and digital sculpture, however it is advisable to be familiar with Photoshop and the right sensitivity in capturing the soul of the character we want to create.
01 MODEL A BUST
Start by selecting a cube, make it editable and find the front elevation of what will later be your character. Using the polygon mode select the face facing up and start extruding using the Extrude command. Extruding the faces of the polygon, start to draw the profile of the bust and head of your character. Any reference images you’ve collected will be very useful to help you achieve an ideal posture. Once you have completed all the extrusions, you can refine the character design by going into border mode and using the Loop Selection tool.
02 ADD THE LEGS
This story is from the March 2020 edition of 3D World UK.
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This story is from the March 2020 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
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