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In this issue

Hone your character workflow - Dan Roarty shares how to make a character from Ghost in the Shell using a mixture of software and techniques. Discover the best new digital art from the CG community, starting on page. Exclusive behind-the-scenes access to the latest CG technology, film VFX and video game art. Learn how to sculpt from concept art - Arik Newman shares his complete process for recreating a complex character in ZBrush. Top tips for cycles 4d - Rob Redman shares his expert advice on making the most of the unbiased render engine, which can now be used in Cinema 4D.

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