CGMagazine - October 2014Add to Favorites

CGMagazine - October 2014Add to Favorites

Go Unlimited with Magzter GOLD

Read CGMagazine along with 8,500+ other magazines & newspapers with just one subscription  View catalog

1 Month $9.99

1 Year$99.99 $49.99

$4/month

Save 50% Hurry, Offer Ends in 7 Days
(OR)

Subscribe only to CGMagazine

1 Year $14.99

Save 16%

Buy this issue $2.99

Gift CGMagazine

7-Day No Questions Asked Refund7-Day No Questions
Asked Refund Policy

 ⓘ

Digital Subscription.Instant Access.

Digital Subscription
Instant Access

Verified Secure Payment

Verified Secure
Payment

In this issue

The Horror Issue:

October arrives and in keeping with the times, CGM looks into the abyss and finds absolute, mortal terror staring back. It’s our Halloween issue, and that means horror is back in style and in your face. Fear is a big topic and there’s more than one way to look at it. There’s a history to horror and we honor those roots with the story of EC Comics, the publisher that first brought horror comics to the mainstream. Fear is a different thing to different cultures, something we examine in the differences between Eastern and Western horror games. There’s even the kind of horror you laugh at, and as we take a look at the most successful horror comedies of cinema. All this and more is in the latest issue of CGM, packed with scares as your trick or treat for the month.

CGMagazine Description:

PublisherRonald P Frye & Co. Publishers

CategoryPuzzle & Gaming

LanguageEnglish

FrequencyBi-Monthly

Comics Gaming Magazine is a Canadian print and online publication that focuses specifically on providing the mature audience for comics and videogames with passionate, professional insight about their favorite media. It is created by people who care for people who care. Comics Gaming Magazine offers readers a unique perspective regarding comics and videogames, bypassing superficial news reporting and providing distinctive analytical commentary about these media and industries. CGM has a unique mixture of comic and videogame specialists and writers with more than 35 years of combined experience of professional industry observation. This competitive edge allows CGM to bring both a passionate expert knowledge as well as a comprehensive understanding of the past, present and future of these media.

  • cancel anytimeCancel Anytime [ No Commitments ]
  • digital onlyDigital Only
MAGZTER IN THE PRESS:View All